Contre Jour for iOS blends beauty, puzzles
Contre Jour is a physics-based puzzle game based on guiding the blob-like character Petit through different levels. Instead of controlling the character directly, the player can only manipulate the environment to move the character and bring it to the destination. The most common way is to nudge the ground, by lifting and lowering it Petit can be taken to the right direction.
Along the way lights can be collected that add to a completion score. More advanced levels include static stripes and elastic tentacles (called snots) that can be attached to him and detached at will. These are used to lift him into the air, and swing (while quickly releasing it) to jump or travel over gaps. In the most difficult levels all of these are combined in quick succession.
And once you eyeball the game’s lush backlit levels, you’ll understand the reference. It’s also a shame that the various ideas clash rather than blend, with you moving from theme to theme instead of the game finding a way to harmonise each of its component parts. Manipulating the ground is barely used after the first handful of levels, with the game instead focusing almost entirely on the tentacles thereafter. Still, don’t let that stop you from snapping up one of the best iOS games I’ve played all year.
Here are Metacritic’s lowest-scoring video games released in 2024. Experience a world filled of light and dark silhouettes in Contre Jour as you guide ‘Petit,’ a little black orb, through various levels by manipulating Contre Jour video game its shape-shifting environment. “Contre jour” translates literally to “days against,” but in this case it refers to a photo-backlighting technique.
You control the world of Contre Jour, not its hero Petit (named for La Petit Prince, an inspiration for this game). It is a hostile world, but you have the tools you need to see him safely through. Over the course of 60 single-screen levels, you will nudge, swing, shoot and fling Petit to the safety of a glowing blue light. That said, while some levels aren’t too challenging, others are maddeningly difficult–especially on an iPhone or iPod Touch, where multitouch requirements can cause too much finger blockage of the screen. This is a game that begs to be played on the iPad, where mechanics don’t get in the way.
The purpose was to showcase what is possible on the Web with HTML5.17 Later the web version went down. We rank the highest-scoring new Switch games released in 2024. We rank the highest-scoring new PC games released in 2024. We rank the highest-scoring new Xbox games released in 2024. We rank the highest-scoring new PlayStation games released in 2024. The developer will be required to provide privacy details when they submit their next app update.
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Over ten versions of the game environment were proposed. The stylistics of the art derive from black-and-white pictures. The game might look different from a lot of its contemporaries, but it plays out in familiar fashion. With some levels I just tapped the screen and hoped for the best, my finger patiently hovering over the restart button while waiting for everything to go south.
Every level takes place on a single, non-scrolling screen and the game’s soundtrack consists entirely of soft piano music. The art of Contre Jour was created by artist Mihai Tymoshenko.6 The first concept art sketches for the game were done in two hours. The black character appears in chapters 1–3, the white (blue) one in chapters 2 and 4.
- It’s also a shame that the various ideas clash rather than blend, with you moving from theme to theme instead of the game finding a way to harmonise each of its component parts.
- As you progress through the game’s worlds – 60 levels in all – your weenie blob character, Petit, changes from greyscale to luminescent, but the monochromatic world never perks up.
- The purpose was to showcase what is possible on the Web with HTML5.17 Later the web version went down.
- The developer will be required to provide privacy details when they submit their next app update.
- Based on the French story Le Petit Prince, Contre Jour (meaning ‘against daylight’) features a contrasting black and white art style resembling Limbo and features gameplay similar to World of Goo.
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At E3 2011, Chillingo announced there would 60 levels across three worlds in the full version of the game when it is released in July 2011. If there is room in your heart for another three-star, one-screen platformer, Contre Jour is more than worthy of your purchase. Nothing actively opposes Petit, but gravity, spikes and hungry plants do an admirable job of standing in his way. Should you find the challenge too much, any level can be skipped freely — but you need to collect a certain number of lights (there are, of course, three in each level) to unlock the second and third worlds. Some levels have movable tentacles, which you’ll need to maneuver carefully to keep from impaling Petit on a lurking spike. And, in a pleasantly familiar touch, you can toss Petit through a portal and trust that he’ll fly through the other side, inertia intact.
There are also elastic tentacles that can be moved around the screen by the player, for instance to have Petit travel through a narrow passage of spikes, and hot air exhausts that boost him into the air. From its lush, yet stark, black and white art style to its soothing musical soundtrack, it’s a game you will never get tired of looking at. Fortunately, it’s also an app whose gameplay will keep you hooked.
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